Devlog#3 Monsters
Welcome again to Dev#3 of "Summoner's Tale" Devlog
So Today we will talk about monsters which I intend to make a big part of this game (you are a summoner after all) here are their types
First Companion
That type will be exclusive on one main monster Called "Genta"
(In beginning i wanted to make the game very diverse with many companions but that will make scope of this game go beyond what can be done now and also i limited it to one monster so i could give more depth, may be in future we will get more )
He is main monster of our hero and his first Monster, Genta will have energy bar represent his HP and his time in our world so if he was summoned his bar will decrease and if he got hit the bar will decrease also you can return him to make him charge at any time and summon at any time but if his bar reach 0 he will be overheated and you will have to wait for full recover before summoning him again.
Second Special Attacks
In this type monsters will be summoned to do some special attack then disappear, these attacks could be offensive or defensive, these special attacks won't cost anything just have some cooldown before casting it again
Right now we have "Laser Eye" and "Fire Ball" and both are offensive
The First Playable Prototype is coming very soon, looking forward for all of you to play...
Till next time have a good day
If you like the project please share and keep in touch to see coming blogs
Summoner's Tale
Summoner's Tale is 2.5D Action Platform Game Developed in Unity
Status | In development |
Author | Negm |
Genre | Platformer, Action |
Tags | Monsters, Unity |
More posts
- Devlog#2 CombatOct 08, 2021
- Devlog#1: The IdeaOct 08, 2021
Comments
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Dark souls of the 2.5d games (play it without choosing any summons)<3
Yes Sure that would be very interesting if you can do it XD